
Here is where I am thankful that Miniclip have not given iStunt a crazy "three lives and you're out" system. Sure you could play it safe and just make sure of the landing, but all those extra points from jumping and spinning will come in useful - and sometimes you need the momentum of spinning to make sure you get where you want to go, rather than fall short by a few pixels, lose your balance, and tumble off the board. While in the air you can lean forward or back (by tilting your phone) to make sure you land safely (with your snowboard at roughly the same orientation to the ground), but also to score points by doing flips in the air, and grabbing the edges of your board through two soft keys on the screen. Gravity is your friend, pulling you downhill at ever faster rates, and then guiding you back to earth when you take to the air from a cliff edge or little jump. and die a lot.Īnd all of this happens while you are on your snowboard. While you don't have 'run left, run right, jump' as your control layout, you are still asked to explore each level, make perilous jumps, memorise paths through a complicated maze-like structure, duck out of the way of low hanging obstacles. The first thing to realise is that rather than be a sports game, this a platform game. Let's drop the '2' suffix (as I can't find iStunt 1 in the Marketplace) and look at the game itself.
#Minicloip istunt 2 windows
Would it still be a great game on Windows Phone? Which means I greeted the the arrival of iStunt 2 into Xbox Live as an old friend come to pastures new.


Like many developers, Mobiclip have pushed most of their titles out to all the major platforms, and not just on mobile - they have Flash versions of many of their games so you can play them in your browser. IStunt 2 is not unique to the Windows Phone platform.
