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Loop hero town
Loop hero town









loop hero town

And, satisfyingly, the final boss is also interesting. But of course he's not the top of the boss pyramid he's just the first one. The first chapter's boss, who is also the villain introduced in the game's synopsis and concept (thereby conveniently concealing who the true final boss is), is a sorcerer-lich who supposedly created the void as a way to infinitely preserve existence and thereby cheat the heat death of the Universe-a topic near and dear to my spark. The bosses are probably the most interesting characters in the game, but only inasmuch as they are given a little bit more attention and personality than the common enemies. Each common enemy in the game has an introductory scene, and a few of these are interesting (like the Harpy), but they're hardly inspired. The various characters in the village are pretty stock-standard. As for the characters, the hero himself doesn't have much personality other than to be defiant, cheeky, cynical, skeptical, and a bit moralistic. And it actually accounts for all those times you walked the loop, pulling an Undertale and making character death and respawning part of the story. The end of the game does reveal the answer to why the void exists, which is satisfying, and it does so in a plausible way, which is also satisfying. The story is pretty much as I described it. There's not much to either the story or the characters. Along the way he meets other people in the void, and they build a village together, from which the hero sets out on his expeditions onto the loop-as, whenever he leaves the loop, its surroundings all return to the void, and he has to start over from scratch again next time. The premise of Loop Hero is that the world has been swallowed up into a void, and your character has to walk the same looping path over and over again, gradually rebuilding it as he goes. (It's not a long game I just don't play often.) And I have played it on and off ever since, until finally finishing it tonight. So, as part of a summer break, I bought it on Steam and gave it a whirl. (I checked this and the game actually published in spring of last year, so apparently I am remembering one year as two.) It looked interesting, and it looked like the sort of game I might actually be able to play with my limited on-board Intel graphics, which are unable to play the vast majority of games out there.

#LOOP HERO TOWN SIMULATOR#

If I recall, I saw Loop Hero on Talking Simulator a couple years ago. So, given that I just finished playing Loop Hero tonight after more than two years of casual play, I figured I would write a short review of it- short so as to avoid for it the fate that befell my effortreviews of Final Fantasy XIII and Life Is Strange. However, I haven't designed a game in such a long time, even conceptually, that I think my cred is in danger of expiring. As old-timers may recall, I fancy myself a game designer.











Loop hero town